All this does early game for is well nothing. It also gives your position away, since the nearest guy gets a warning he is tagged. If I am capping, I know a DD is going to lead the charge. You will see the nearest target which is a DD. In the early game it is a negative for you. I played around with the radio positioning skill last night in my Gearing. We had a pretty big cap lead, and won it on points with 3 minutes remaining and him losing 2/3 of his health to a Myoko with 6k HP left. I'll rethink it a bit after some more matches.Įdit: We almost lost the match because our tier 9 Friederich D Grosse was chai sniping ( in a German BB! ) and was the last ship remaining against 3 wrecked ships. I don't think this ship benefits a lot from CE - due to the smoke and the fact it fires constantly ( or should be firing constantly ). I was top XP for our team, whcih was primarily based on doing damage, not kills or caps ( I did get 13 defense ribbons though ). It raises the value of an already good ship by a WIDE amount. This was the type of match where I would have done 75-80k normally, but with more fires ( I had DE previously for a 15% fire chance - now 9%). I switched to AP against tier 7 cruisers for citadels ( landed 4 ), but would have stuck with all HE if it was a tier 10 match I think. The HE was doing consistent damage against the decks and super structure of tier 8 ( Bismarck ) and Tier 9 ( Izumo, Missouri ) battleships. Took out my Kutuzov with a 14 point Capt, Tier 1 Expert Loader ( just to see how it worked ), Tier 2 SSE ( bigger smoke ), Tier 3 Superintendent, Tier 4 IFHE and Tier 4 CE.ġ14k damage, 1 kill: 45k direct HE, 24k AP, 21k torps, 1500 secondary and 23k fire from 9 fires.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |